Monster Codex | Rules | Hobgoblins | Example Hobgoblins | Hobgoblin Leaders | Hobgoblin Forerunner

Hobgoblin Forerunner

Super Race: hobgoblin fighter 7. Cr: 6. Xp: 2,400. Alignment: LE. Size: Medium. Creature Type: Humanoid. Creature Subtype: goblinoid.
Init: +2. Senses: darkvision 60 ft.; Perception -1. Ac: 19, touch 12, flat-footed 17 (+7 armor, +2 Dex).
Hp: 71 (7d10+28).
Fortitude: +8. Reflex: +5. Will: +4 (+2 vs. fear). Defensive Abilities: bravery +2.
Speed: 30 ft.. Melee: +1 bastard sword +13/+8 (1d10+5/19-20) or spear +10/+5 (1d8+4/×3). Ranged: shortbow +9/+4 (1d6/×3). Special Attacks: weapon training (heavy blades +1). Strength: 16. Dexterity: 14. Constitution: 15. Intelligence: 10. Wisdom: 8. Charisma: 14.
Base Attack: +7. Cmb: +10. Cmd: 22.
Feats: Exotic Weapon Proficiency (bastard sword), Iron Will, Mounted Archery, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Toughness, Weapon Focus (bastard sword).
Skills: Handle Animal +12, Ride +13, Stealth +4.
Languages: Common, Goblin. Special Qualities: armor training 2. Combat Gear: potion of cure serious wounds. Other Gear: +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, cloak of resistance +1, heavy horse (combat trained), military saddle, scale mail barding, 62 gp.

Hobgoblin forerunners are masters of mounted combat, and lead the charge at the front of hobgoblin armies. They sometimes use yzobus as mounts.